Embodied VR for real-world motor learning
A pool-playing task in VR, with motion capture and EEG, for studying motor learning.
What
Participants held a real pool cue and struck a real ball while viewing the task in VR. Motion capture and EEG were recorded alongside the movement. The setup let researchers change what participants saw while retaining the physical task.
Why it mattered
I’m interested in how people learn real movements. This project connected that question to something I knew through soccer: practice, feedback, and changes in performance.
My role
Worked on the platform as my MSc dissertation in Imperial’s Brain & Behaviour Lab, integrating motion capture, VR, and EEG.
Outcome
Second author on the PLOS ONE paper published in January 2021. MSc awarded with Distinction.
Assets
paper
Paper, PLOS ONE 2021 — Embodied virtual reality for the study of real-world motor learning
2021-01-27
Haar S, Sundar G, Faisal AA (2021) Embodied virtual reality for the study of real-world motor learning. PLoS ONE 16(1): e0245717.
video
Embodied VR billiards — supplemental video
2020